Isometric 3D Lighting Engine

This open-source example is an engine and level editor for the creation of three dimensional scenes and levels. With this engine you can easily build any type of isometric game and add powerful dynamic lighting. The engine in it's base form is high-performance, uses no extensions** or shaders and supports all runtimes***. It is scalable and includes a complete tool kit allowing for user defined parameters such as tile size, the ability to easily work with your own tilesets, adjustable light ranges, custom movement and more.

- Dynamic 3D lighting and shadows
- Dynamic tile loading 
- Smooth 3D platform movement with sensible controls 
- Level editor with load and save 
- Simple interface
- Includes a pathfinding example for multiple objects

The core engine is <40 events, clearly presented and fully commented so implementing it in your own projects is a breeze!

* Some tiles shown here and in the video are from opengameart.org and are not included.
** UltimateFullscreen, Pathfinding object and Surface object must be installed to open but can be removed
*** For lighting HWA must be supported