Open World Platformer with Normal Mapping

Unlimited open-world platformer example with array collisions and normal map lighting. Uses a custom shader which is included in the .zip file.


Screenshots (large gifs):

Shadows are possible using the surface object. Examples are available on the Clickteam forums.

Many thanks to Javis Jones for the character sprite, Anders, Tompa, Sketchy and the Clickteam community for the support.

A tutorial video (short and easy):